Concepts
SyncNuke divides a synchronized playback system into three main responsibilities.
| Component | Responsibility |
|---|---|
| Player integration | Observe playback state and expose player controls. |
| Synchronization client | Coordinate a session using a synchronization protocol. |
| Networking layer | Handle communication separately from player and synchronization logic. |
A protocol defines how synchronization information is exchanged. A transport carries that information. Sharing a player abstraction does not imply that two wire protocols interoperate.